Work Experience
Mythic Entertainment - Fairfax, VA
-(January 2006 - present)-
Warhammer Online: Age of Reckoning -Animator-
- Created animations for a wide range of assets including playable characters, creatures, boss monsters, and mechanical items
- Collaborated with character artists and tech artists to establish proper rigging systems
- Worked with the concept team to produce 2d concepts for use by the 3d artists
n-Space - Orlando, FL
-(October 2004 - December 2005)-
Geist -Animator-
- Produced character and creature animations
- Developed in-game cutscenes using dynamic camera motion and lipsyncing
- Generated pre-production designs and 2d character concepts for use by the character team as a concept artist on an unreleased project
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Education
Full Sail University - Orlando, Fl
-Graduated: November 2003
Associate of Science in Computer Animation
-Salutatorian: November 2003 graduating class
-Course Director's Award: Object Perspective
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Software/Skills
Proficient
Autodesk 3ds Max
-Character Studio
-Basic Rigging
Adobe Photoshop
-Tablet painting
Traditional 2d drawing/painting
Knowledgeable
Autodesk Maya
-Trained in animation, rigging, modeling, texturing
Adobe Premiere Pro
EMotionFX animation system
-download resume-
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